Tarathorn Boonngamanong

Uplifting underrepresented communities through interactive visual design and gaming

My Recent Projects

Figma x Photoshop x Unity  (2023)

A literacy testing game for children ages 3–5 that aims to increase accessibility and attention spans through playful storytelling.

Figma x Photoshop x Unity (2023)

A US government history game featuring a warm and tactile UI, tailored for middle and high schoolers.

Figma x Photoshop x Unity  (2023)

A sleek, playful UI for an educational game designed to promote a passion for marine life and marine biology.

Arduino x Unity (2022)

A hands-on interactive exhibition geared towards children ages 6-10 years old in order to empower them to engage with their city safely.

Figma x Rive (2023)

The question of: what would Thai Duolingo look like? Has always been on my mind. From conducting user research, art creation, animating on Rive, to designing lesson plans, I am excited to show Duolingo that Thai can also be made simple and fun to learn. 

Unity x Photoshop (2020)

Well Spent! is a delightful grocery shopping game. This game won the first place prize in a three stage national competition held by the US Department of Health and Human Services, Office on Women’s Health.

Rive (2024)

An interactive, hyper-realistic 2D controller made in Rive that showcases a variety of button interactions: spinners, sliders, toggles, and a joystick.

Rive (2024)

This exercise was created to explore the utilization of cursor tracking mechanics within Rive and to experiment with creating a simple mini game — from art to interactive prototyping — without using any game engine

Spark AR x Lens Studio (2019)

An AR filter that brings stolen history back to life. This plaque represents the 1932 Thai democratic revolution. On April 14th, 2017 it was found missing, replaced by an ultra-royalist plaque.​ The filter gained 4.4 M impressions in the first month on Instagram.

TouchDesigner (2020)

An interactive audio visualization that generates a light leak effect based on facial motion data in TouchDesigner.

Maya (2020)

A 3D modelling project inspired by my childhood passion for film.

Twine (2018)

The Morning After Christmas is an interactive storytelling game that puts the player in the shoes of tsunami survivors and victims during a historical natural disaster in Thailand.

Maya x Substance Painter (2020)

The goal for this project was to practice creating a 3D scene based on concept art and hand-painted each object. Everything in the scene was modeled, textured, and hand-painted by me.

Unity x Photoshop (2021)

A relaxing game that allows players to explore the world of a lonely snowman.

Rive (2023)

2D interactive animation.

 Rive (2023)

Looping 2D animation.

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