UX/UI

UX / UI – Figma x Photoshop x Unity – 2023

A sleek, sci-fi UI for an educational space guidance game

UX / UI – Figma x Photoshop x Unity – 2023

A literacy testing game for children ages 3-5 aims to increase accessibility and attention spans through playful storytelling.

Interactive exhibition – Educational Game – 2022

A hands-on interactive exhibition geared towards children ages 6-10 years old in order to empower them to engage with their city safely.

UX / UI – Figma x Photoshop x Unity – 2023

A warm and tactile UI for a historical game

Game/ UI Animation – Rive – 2023

2D animation exercise on Rive 

Game/UI Animation – Rive – 2023

2D animation exercise on Rive 

UX / UI – Photoshop x Unity – 2020

A dynamic UI for a space shooter game.

UX / UI – Photoshop x inVision – 2019

A user-friendly, night mode redesign of Arena of Valor’s UI.

GAME DESIGN & DEVELOPMENT

Unity – Published Mobile Game – 2020

Well Spent! is a delightful grocery shopping game. This game won the first place prize in a three stage national competition held by the US Department of Health and Human Services, Office on Women’s Health.

Twine – Interactive Fiction – 2018

The Morning After Christmas is an interactive storytelling game that puts the player in the shoes of tsunami survivors and victims during a historical natural disaster in Thailand.

Interactive exhibition – Educational Game – 2022

My senior project is currently creating a collection of interactive games that encourages kids to interact with each other while learning about the history of Philadelphia.  The goal is for it to be educational but to also promote play and collaboration with interactive technologies.

A Night In The Labyrinth

Game Development – Unity – 2021

An educational game about the Minotaur for kids age 8-12. This game was created in collaboration with Drexel University Greek Studies Department. 

Unity – Game – 2021

A relaxing game that allows players to explore the world of a lonely snowman.

Game Development – Unity – 2020

How long can you last before chaos take over?

In this Unity game, the player has to balance a red ball on top of a cube’s head. Every time the red ball falls off, a black ball falls down into the scene, making it more difficult for the player to continue balancing the red ball. I built all game components and mechanics except for the cube and the AI code, which were from the Unity ML-Agents Toolkit.

Board Game Design – Photoshop – 2020

A post-apocalyptic version of the legendary board game, Settlers of Catan. 

Game Development – Unity – 2019

Are you hungry?

In this unity game, you are the plate and the goal is to pick up all food items on the table before the time runs out. I was responsible for the scripting of the player movement, game mechanics, and enemy A* Pathfinding.

Game Development – Unity – 2019

A redesign of a classic pong game, in which the player has to avoid dropping the eyes. 

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