Tools were used in this projects were Unity, Maya, and Photoshop. Below are the technical features that were included:
- 3 timed game events that happen at different times
- 3 particle effects (smoke puff, spark and hearts )
- 2 post-processing effects (lens blur and vintage)
- 2 procedurally generated scenes using the rule-based systems (post-it notes and snowglobe)
- 2 game events triggered by the activity of the player
- 1 Unity Shader (rain window)
- 3 particle systems
- 2 shader graphs
- 1 moving object to show off light probes
- 1 procedurally generated object (snow globe)
- 1 animated character