Game Design and UX / UI Projects

Game Design & UX / UI Projects​

Figma x Photoshop x Unity  (2023)

A sleek, sci-fi UI for an educational space guidance game.

Figma x Photoshop x Unity  (2023)

A literacy testing game for children ages 3-5 aims to increase accessibility and attention spans through playful storytelling.

Rive (2024)

An interactive, hyper-realistic 2D controller made in Rive that showcases a variety of button interactions: spinners, sliders, toggles, and a joystick.

Rive (2024)

This exercise was created to explore the utilization of cursor tracking mechanics within Rive and to experiment with creating a simple mini game — from art to interactive prototyping — without using any game engine

Figma x Rive (2023)

The question of: what would Thai Duolingo look like? Has always been on my mind. From conducting user research, art creation, animating on Rive, to designing lesson plans, I am excited to show Duolingo that Thai can also be made simple and fun to learn. 

Unity x Photoshop (2020)

Well Spent! is a delightful grocery shopping game. This game won the first place prize in a three stage national competition held by the US Department of Health and Human Services, Office on Women’s Health.

Arduino x Unity (2022)

A hands-on interactive exhibition geared towards children ages 6-10 years old in order to empower them to engage with their city safely.

Figma x Photoshop x Unity (2023)

A warm and tactile UI for a historical game.

Past Projects - Prior To 2021

Photoshop x Unity (2020)

A dynamic UI for a space shooter game.

Figma x Photoshop x Unity (2020)

A user-friendly, night mode redesign of Arena of Valor’s UI.

Photoshop x Unity (2021)

A relaxing game that allows players to explore the world of a lonely snowman.

A Night In The Labyrinth​

Maya x Unity (2021)

An educational game about the Minotaur for kids age 8-12. This game was created in collaboration with Drexel University Greek Studies Department. 

Unity (2020)

In this Unity game, the player has to balance a red ball on top of a cube’s head. Every time the red ball falls off, a black ball falls down into the scene, making it more difficult for the player to continue balancing the red ball. I built all game components and mechanics except for the cube and the AI code, which were from the Unity ML-Agents Toolkit.

Maya x Unity (2019)

In this unity game, you are the plate and the goal is to pick up all food items on the table before the time runs out. I was responsible for the scripting of the player movement, game mechanics, and enemy A* Pathfinding.

Unity (2019)

A redesign of a classic pong game, in which the player has to avoid dropping the eyes. 

Photoshop (2018)

A post-apocalyptic version of the legendary board game, Settlers of Catan. 

More Work

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