While photogrammetry can save a lot of time in the 3D modeling and texturing process, many times the Recap object has very high poly counts that make it difficult to use in many projects.
In order to decrease the poly counts, often the default Maya Transfer Map is used. However, with this option, texture information gets lost due to bad UV and shaders. In this project, I was able to achieve a low poly count with high texture resolution by applying specific shaders and re-UVing the low poly object.